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XFT-2001EA H2 Hand Rehab System

XFT-2001EA H2 Hand Rehab System

Product catalog summary
Overview: The XFT-2003EA Hand Rehab System is a wireless, wearable device designed for hand rehabilitation, particularly for patients with hemiplegia or upper limb paralysis. It aims to improve upper extremity function and active range of motion through interactive biofeedback and gaming features.
Key Features:
  • Improves hand function and range of motion.
  • Reduces muscle spasms and retards muscle atrophy.
  • Reeducates muscles and increases blood circulation.
Intended Use: The system operates by detecting muscle signals and delivering appropriate stimulation to assist with hand movements. This process helps teach the brain new movement patterns, potentially restoring independent function through consistent practice.
Functional Components:
  1. Brain sends out movement commands.
  2. H2 collects sEMG signals.
  3. H2 delivers proper stimulation.
  4. Hand executes the commands.
  5. Cerebral Cortex forms engram and restores motor function.
Training and Evaluation:
  • Passive and active training with nerve and muscle electrical stimulation.
  • Customizable treatment options.
  • EMG triggered and power assistant stimulation.
  • Rehabilitation evaluation and EMG monitoring.
  • Muscle strength visualization and multimedia biofeedback training.
Engagement: The system includes interactive biofeedback and gaming features to make rehabilitation engaging and enjoyable for users.
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Catalog excerpts

XFT-2001EA H2 Hand Rehab System-1

Hand Rehab System 5. Cerebral Cortex-forms engram and restores motor function 4. Hand-executes the commands 3. H2-delivers proper stimulation The XFT-2003EA Hand Rehab System is a wireless wearable hand rehabilitation device designed to improve upper extremity function and active range of motion in patients with hemiplegia or upper limb paralysis. It allows individuals to address muscle weakness, limited range of motion, loss of function, muscle spasms, etc. while using their hand to perform exercises and/or functional tasks. Interactive biofeedback and gaming features offer engaging activities, as the user identifies their goals, sees their improvement and has fun doing it! The brain tells the hand to move, causing muscles to contract. The H2 detects signals from the muscles to use as a guide, delivering the amount of stimulation necessary to assist with moving the wrist, hand and fingers. While completing the task, information about the activity is sent back to the brain. This teaches the brain a new pattern of movement. Consistent practice and repetition of the task may help restore independent function. Active Training EMG Triggered Stimulation Power Assistant Stimulation Passive training Nerve and Muscle Electrical Stimulation Customize Treatment Improve hand function Increase or maintain hand range of motion Reduce muscle spasms Retard muscle atrophy Reeducate muscles Increase blood circulation Rehabilitation Evaluation EMG Monitoring Muscle Strength Visualization Multimedia Biofeedback Training Interactive biofeedback and gaming features make the rehabilitation full of f

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