

Hand Rehab System XFT-2003E detects and monitors the EMG muscle activity signal of a patient and delivers an electrical stimulation pulses according to EMG signal strength to stimulate the patient in order to achieve a muscle contraction. With multiple training modes and interactive gaming applications, patients can actively participate in the rehabilitation process and receive treatment with greater enjoyment and customization. The device is also equipped with an evaluation function to establish baseline data and thres hold levels as well as track rehabilitation progress to help medical professionals customize evidence-based, objective and effective rehabilitation treatment programs for each patient. Surface Electromyography (sEMG) sEMG is one type of bioelectrical signal produced by the human body. It can be used to identify the movement intention and evaluate the function status of muscles. Intended Use Improve hand function Increase or maintain hand range of motion Reduce muscle spasms Retard muscle atrophy Reeducate muscles Increase blood circulation Features Integrated Electrodes Wearable design, adjustable wristband, stainless-steel electrode, precise positioning, non-consumable material. Biofeedback sEMG monitor, display of maximum/minimum/average value, objective and quantifiable. Treatment Prescription Customizable treatments for various clinical needs. Multimedia Biofeedback Training Patients control the game by contracting certain muscles, and enjoying the fun in rehabilitation training. The training activates brain cells, improves recognition and strengthens muscles, and it also exercises muscles in the aspect of endurance, coordination, and balance. Working Principle 1. Brain-sends out commands 5. Cerebral Cortex-forms engram and restores motor function 4. Hand-executes the commands 3. H1-delivers proper stimulation
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