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Tobii Pro VR Analytics product description

Tobii Pro VR Analytics product description

Tobii Pro VR Analytics product description

Product catalog summary
Introduction

Overview: Tobii Pro VR Analytics is a software tool for integrating eye tracking data into Unity environments. It allows for recording and analyzing human behaviors, providing automated visualizations and analytics for interaction, navigation, and eye tracking data. It supports both individual and multi-participant sessions.

Compatible VR Headset: Requires a VR headset with integrated eye tracking from Tobii, specifically supporting the HTC Vive HMD.

Compatible Unity Version: Supports Unity version 2018.2 and requires the latest compatible Unity version for full functionality.

License Models: Available in perpetual and subscription-based models. The subscription model offers access to the latest software versions, while the perpetual model includes one year of free upgrades.

Example Use Cases: Applicable in market research, wayfinding, training, education, medical research, automotive development, design, and UX/interface design.

Functionality

Record: Includes participant calibration, eye movement recording at 120Hz, live gaze cursor view, and participant data entry.

Replay and Visualizations: Offers replay of recordings, first-person and scene camera views, dual-replay view, avatar representation, heat map, opacity map, gaze ray visualization, and path map.

Metrics: Provides eye tracking metrics such as fixations, interaction counts, and time to first fixation, available in real-time or as CSV export.

Unity Plug-in Description

Interaction System: Includes its own system for object interaction using Vive hand controllers, allowing for replay and interaction metrics.

Movement System: Features a movement system for scene navigation, supporting replay of movements.

Multiple Scenes: Supports recording and replay of one scene at a time.

Dynamic Scene Data: Does not record dynamic scene data other than participant actions.

Object Spawning and Level of Detail: Does not support object spawning or LOD, affecting heatmap rendering.

System Requirements

Requires a computer meeting HTC Vive's specifications for recording sessions. Replay and analysis can be done on lower-spec computers depending on the environment.

Appendix A: Scene Performance in VR

To ensure an immersive VR experience, optimize the scene for high frame rates. Recommendations include minimizing real-time lighting, reducing texture and mesh resolution, using primitive shape colliders, and limiting the number of objects in the scene.
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Catalog excerpts

Tobii Pro VR Analytics product description-1

Tobii Pro VR Analytics Product Description

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Tobii Pro VR Analytics product description-2

1. Introduction 1.1. Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates into new or existing Unity environments and collection and playback of eye tracking data. Once integrated it provides functionality for recording and analyzing data on a range of human behaviors, including automated visualizations and analytics for interaction, navigation, and eye tracking data. Playback and analytics are available for both individual and combined, multi-participant sessions. The automated statistics ensure the rapid availability...

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Tobii Pro VR Analytics product description-3

1.5. Example use cases Tobii Pro VR Analytics can be used for a broad range of research applications, such as: • Market research • Wayfinding • Training and performance optimization in various industries • Education • Medical research and testing • Automotive development • Design and architecture • UX and interface design 2. Functionality The current capabilities of Tobii Pro VR Analytics are: 2.1. Record • Calibrate participants (5-point calibration) • Record eye movements (120Hz with Pro VR Integration - Based on HTC Vive) • Live view of gaze cursor during recording on external screen • Toggleable...

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Tobii Pro VR Analytics product description-4

Interactions (count) Interaction Time (total duration) Time to First Interaction Fixation to Interaction All metrics are available in the Unity application or as a CSV export for offline processing in Excel etc. 3. Unity Plug-in description Tobii Pro VR Analytics (VRA) is a plug-in solution that is imported into a Unity project to enable it with data recording, sessions replay and calculation of eye tracking and interaction metrics. In order to do this, VRA provides specific systems for parts of the functionality, including interactions and movements. The full Integration Manual for how Pro VR...

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Tobii Pro VR Analytics product description-5

3.5. Object spawning Object spawning is not supported in VRA. Objects that are created dynamically and placed into the environment will not get eye tracking data. 3.6. Level of Detail Level of Detail (LOD) is not supported in VRA. LOD is used to optimize rendering, so that objects that are far away from the camera are rendered with less detail than objects close to the camera. With LOD, multiple meshes can be used for an object depending on the distance to the camera. If LODs are used, heatmaps will not be rendered correctly. For multiple meshes to be treated as the same object in metrics the...

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Tobii Pro VR Analytics product description-6

Appendix A. Scene Performance in VR To carry out an effective study in VR, the environment should be immersive, which implies that it needs to run smoothly in VR. Optimize the scene so that it can run at a high frame rate within the VR headset before integrating with Tobii Pro VR Analytics. The largest performance hit comes with enabling the Unity project for VR. The computer needs to draw one camera for each eye, so it’s basically twice as heavy to run a VR enabled scene compared to a one-camera Unity scene. Typically, fps drops by half when enabling VR. How large the performance impact from...

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